To simplify these directions, assume that "Laptop" refers to the
non-networked machine.
On the networked machine:
- Ensure buffers are full (fetch)
- Stop the networked client.
- MOVE the buff-in.* (look where you installed the client) to floppy.
On the laptop:
- Download the client and install it on the laptop.
- Set a "Checkpoint file" on the laptop (for example, use ckpoint.cp)
- Sneakernet the floppy to the laptop. (Physically move the disk between
machines).
- For each buff-in.* file on floppy...
- Stop the Laptop client.
- Run the Laptop client with the "-import" option and specify the filename of the buff-in.* from your floppy. This will merge the in-blocks from the floppy into your Laptop's existing buff-in, preserving the blocks it already contains.
- MOVE the matching buff-out.* from laptop to floppy.
- Start the Laptop client.
- Sneakernet the floppy to the networked machine.
- flush buffers.
- For each buff-out.* file on the floppy, run the network client with the "-
import" option and specify the filename of the buff-out.* from the floppy.
- flush buffers again.
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